Conquest Version 1.4.5 Now Available!
Conquest is a procedural generating fantasy RPG similar to Dungeons and Dragons.
Though vast in size, the objective of the game is to find and kill Gongol, the king of the monsters as a team by leveling up, gathering new items and weapons, and learning more about the map. A game of Conquest is never the same twice. The duration of Conquest can range from a few hours to multiple sessions.
MINIMUM TECH SPECS
AMD Ryzen 5 OR Intel Core i5 CPU
8 GB of RAM
500 Megabytes of Available Storage
EQUIPMENT REQUIREMENTS (ALL)
Mouse (With Left, Middle, and Right Click)
Keyboard
Headphones (Preferred)
MULTIPLAYER REQUIREMENTS
Gigabit Ethernet (Wireless compatible, but wired preferred)
Microphone
Voice Chat (Ei. Discord or TeamSpeak)
2017 - The base concept for Conquest was created after Andrew was introduced to home lamination at a relatives home.
2018 - The first prototype of the game was created physically. It included surface and dungeon generation, a basic loot generator, and two conversation decks.
2019 - The first edition included many items expanded from the prior year including more intuitive conversation deciphering. This edition also introduced trading.
2020 - The second edition rolled out the following year. Despite the pandemic, we continued to work hard to produce the engine and the 40 decks Conquest is famous for came to be.
2021 - At this point, Conquest's main goal was adding content to the decks rather than adding new mechanics. New loot, conversation options, characters, and terrain were added to each of the decks slowly throughout this year. There was also talk of a partnership with the GameCrafter to distribute the board game.
2022 - Unfortunately, in Jan. 2022, Conquest was destroyed and the team was back to square one. Luckily, the digitized art intended for The GameCrafter could be converted for a digital version. An attempted Google Server was created, however it kept crashing and didn't run for more than 30 minutes at a time.
2023 - Not only did the official card game version release thanks to The Game Crafter, but a Single Player Online Edition began development. Jonathan began programming a custom software for something we were calling Conquest V2.
2024 - Further development took place on the physical edition and it became clear to us that a cheaper version had to be made to keep the game accessible to users. (The print cost was close to $350!) Though a single player version had been attempted the year prior, it was apparent that we couldn't replace the Operator's position with an automated program. Discussion of a multiplayer compatible version with the Operator included was in the works at this point, but nothing was created.
2025 - As of right now, we are actively working on Conquest Digital and are looking forward to the updates to come. You can still buy the physical version if you are a collector or board game enthusiast, but we strongly encourage new players who are not in the collecting world to start with the Digital Edition. (It's free!)